This article outlines my graduating capstone project from my UX Design program at MICA. It showcases a detailed overview of my research goals, methodologies, findings, and ultimately a proposed PlayStation 5 user interface. I hope this article is informative to all, but specifically for those that are new to UX.
High-level project goal
My intent for this project is to design a hypothetical interface for the PlayStation 5 that improves upon the PS4 interface. Based upon qualitative and quantitative research, these improvements aim to increase the overall usability and satisfaction for the player.
I’ve been a fan of BRCC for many years (long before my adventure into UX Design). However, every time I used the website to purchase coffee something felt off, but I couldn’t put my finger on it. It wasn’t until I began studying UX Design at Maryland Institute College of Art that I had the confidence and skillset to explore this problem. So I pulled on my cowboy boots, nested my pomeranian into her bed, and set out to explore these two guiding ideas:
Jr. UX, UI, & Graphic Designer with a penchant for cowboy boots and Pomeranians.